III B.E. (Information Technology)

VI SEMESTER

6 IT 1  COMPUTER GRAPHICS

  1.  Introduction: Interactive computer graphic, picture analysis, overview of programmer’s model of interactive graphics, Fundamental problems in geometry.

  2. Basic Raster Graphics: Scan conversion, filling and clipping, Text Generation & Thickening. 

  3. Geometric Manipulation: Transformation, Matrices, Homogeneous, coordinates.

  4. Elementary 3-D Graphics: Plane projections, vanishing points, specification of 3 – D view.

  5. Visibility: Image and object precision, z-buffer algorithms, area based algorithms, floating horizon.

  6. Curves and Surfaces: Parametric Representation Bezier and B-Spline curves.

  7. Rendering: Ray tracing antialiasing Gourard and Phong Shading.

Recommended Books:

1        J. foley, A. Van dam, S. Feiner, J. Hughes, L Computer Graphics – Principles and Practice, Pearson Education, Asua.

2        D. Rogers and adams – Mathematical elements of Computer Graphics, Mcgraw Hill.

3        D. Heam and Baker – Computer Graphics, PHI.