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Introduction: Interactive computer graphic, picture
analysis, overview of programmer’s model of interactive graphics,
Fundamental problems in geometry.
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Basic Raster Graphics: Scan conversion, filling and
clipping, Text Generation & Thickening.
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Geometric Manipulation: Transformation, Matrices,
Homogeneous, coordinates.
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Elementary 3-D Graphics: Plane projections, vanishing
points, specification of 3 – D view.
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Visibility: Image and object precision, z-buffer algorithms,
area based algorithms, floating horizon.
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Curves and Surfaces: Parametric Representation Bezier and B-Spline
curves.
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Rendering: Ray tracing antialiasing Gourard and Phong
Shading.
Recommended Books:
1
J. foley, A. Van dam, S. Feiner, J. Hughes, L Computer Graphics –
Principles and Practice, Pearson Education, Asua.
2
D. Rogers and adams – Mathematical elements of Computer Graphics,
Mcgraw Hill.
3
D. Heam and Baker – Computer Graphics, PHI. |