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UNIT 1 :
Introduction to interactive computer graphics, picture analysis, overview
of programmer's model of interactive graphics. Fundamental problems in
geometry, Hardware for Computer Graphics.
UNIT 2 : BASIC RASTER GRAPHICS - Scan conversion algorithms for
line, Circle, Ellipse, Filling algorithms, Line Clipping and Polygon
clipping.
UNIT 3 : GEOMETRIC MANIPULATION : 2 D and 3 D Transformation,
Composite Transformations, Concept of Homogneous Coordinates Viewpoints.
UNIT 4 : ELEMENTRY 3 D GRAPHICS – Types of Projections, Vanishing
Points, specification of 3 D View, Matrices for Parallel and Perspective
Projections. Visibility ; Image and object precision, z-buffer algorithms,
area based algorithms, floating horizon.
UNIT 5: RENDERING - Ray tracing, antialiasing, Gourard and Phong
Shading. Curves and Surfaces : Parametric Representation, Bezier and B-Spline
curves.
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