B.E. IV Sem Electronics & Communication Engineering

IV SEMESTER

4EC6.3. Computer Graphics

 

UNIT 1 : Introduction to interactive computer graphics, picture analysis, overview of programmer's model of interactive graphics. Fundamental problems in geometry, Hardware for Computer Graphics.


UNIT 2 : BASIC RASTER GRAPHICS - Scan conversion algorithms for line, Circle, Ellipse, Filling algorithms, Line Clipping and Polygon clipping.


UNIT 3 : GEOMETRIC MANIPULATION : 2 D and 3 D Transformation, Composite Transformations, Concept of Homogneous Coordinates Viewpoints.


UNIT 4 : ELEMENTRY 3 D GRAPHICS – Types of Projections, Vanishing Points, specification of 3 D View, Matrices for Parallel and Perspective Projections. Visibility ; Image and object precision, z-buffer algorithms, area based algorithms, floating horizon.


UNIT 5: RENDERING - Ray tracing, antialiasing, Gourard and Phong Shading. Curves and Surfaces : Parametric Representation, Bezier and B-Spline curves.